Maya Hand Modeling Tutorial

A complete walk through for modeling, rigging and animating in Maya

This is a tutorial I created to demonstrate the entire process of modeling, rigging and animating in Maya. To keep things simple, only the hand is modeled although these same techniques can be used to animate an entire character. This tutorial is focused on animating for video games, so the Maya Trax system is used to allow artists to create multiple animations on the same model.

Download the files used in this tutorial.

Blocking in the hand

Connecting the mesh together

Laying out the UVs

Painting the model

Adding a skeleton

Rigging with constraint controls

Curling the fingers with Set Driven Key

Painting bone weights

Creating a character set

Hand wave: A simple Trax animation

Hand grab: A more complex Trax animation

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